Instant replay or action replay is a video reproduction of something that recently occurred, both shot and broadcast live TV.
After being shown live, the video is replayed so viewers can see it again and analyze what just happened.
Sports—such as American football, association football, Badminton, cricket, and tennis—allow officiating calls to be overturned after a play review. Instant replay is most commonly used in sports but is also used in other fields of live TV.
While the first near-instant replay system was developed and used in Canada, the first instant replay was developed and deployed in the United States.
Apart from live-action sports, instant replay is also used to cover large pageants or processions involving prominent dignitaries (e.g., monarchs, religious leaders such as the Catholic Pope, revolutionary leaders with mass appeal), political debate, legal proceedings (e.g., O.J. Simpson murder case), Royal wedding, red carpet events at significant award ceremonies (e.g., the Oscars), grandiose opening ceremonies (e.g., 2022 Winter Olympics opening ceremony), or live feeds to acts of terrorism currently in progress.
Instant replay is used because the events are too large to cover from a single camera angle or too fast-moving to capture all the nuance on the first viewing.
In media studies, the timing and length of the replay clips as well as the selection of camera angles, are forms of editorial content that have a large impact on how the audience perceives the events covered.
Because of the origin of television as a broadcast media, a "channel" of coverage is traditionally a single video feed consumed in the same way by all viewers. In the age of streaming media, live current events can be accessed by the final viewer with multiple streams of the same content playing concurrently in different windows or on various devices, often with direct end-user control over rewinding to a past moment, as well as an ability to select accelerated, slow-motion or stop-action replay speed.
The end of the March 24, 1962, boxing match between Benny Paret and Emile Griffith was reviewed a few minutes after the bout ended, in slow motion, by Griffith and commentator Don Dunphy. In hindsight, this has been cited as the first known use of slow-motion replay in television history.
CBS Sports Director Tony Verna invented a system to enable the standard videotape machine to instantly replay on December 7, 1963, for the network's coverage of the US military's Army–Navy Game. The instant replay machine weighed . After technical hitches, the only replay broadcast was Rollie Stichweh's touchdown. It was replayed at the original speed, with commentator Lindsey Nelson advising viewers, "Ladies and gentlemen, Army did not score again!" The problem with older technology was finding the desired starting point; Verna's system activated audio tones as the exciting events unfolded, which technicians could hear during the rewinding process.
CBS tried out the replay from Analog recording disk storage in 1965, and the Ampex HS-100, which had a 30-second capacity and freeze frame capability, was commercialized in 1967.
Instant replay has been credited as a primary factor in the rise of televised American football, although it was popular on television even before then. In contrast, one camera was set up to show the overall "live" action; other cameras, linked to a separate videotape machine, framed close-ups of key players. Within a few seconds of a crucial play, the videotape machine would replay the action from various close-up angles in slow motion.Barnouw, E. (1990). Tube of plenty : the evolution of American television / Erik Barnouw. New York : Oxford University Press, 1990.
Before instant replay, it was almost impossible to portray the essence of an American football game on television. Viewers struggled to assimilate the action from a wide shot of the field on a small black-and-white television screen. However, as Erik Barnouw says in his book Tube of Plenty: The Evolution of American Television," With replay technology, brutal collisions became ballets, and end runs and forward passes became miracles of human coordination." Thanks largely to instant replay, televised football became evening entertainment. ABC-TV's Monday Night Football perfected it and enjoyed it by a wide audience.
Marshall McLuhan, the noted communication theorist, famously said that any new medium contains all prior media. McLuhan gave Tony Verna's invention of instant replay as a good example. "Until the advent of the instant replay, televised football had served simply as a substitute for physically attending the game; the advent of instant replay – which is possible only with the television – marks a post-convergent moment in the medium of television."
Replays are typically shown during a break or lull in the action; in modern , it will be at the next break in play, although older systems were sometimes less instant. The replay may be slow motion or feature shots from multiple camera angles.
With their advanced technology, , have allowed for more complex replays, such as freeze frame, frame-by-frame review, replay at variable speeds, overlaying of virtual graphics, and instant analysis tools such as ball speed or immediate distance calculation. Sports commentators analyze the replay footage when it is being played rather than describing the concurrent live action.
Instant replays are used today in broadcasting extreme sports, where the speed of the action is too high to be easily interpreted by the naked eye. They use combinations of advanced technologies such as video servers and high-speed cameras recording at up to several thousand frames per second.
Sports production facilities often dedicate one or more cameras to cover star players or key players likely to make a big play in a specific context (e.g., on last down and long in North American football, production crews will often isolate a wide receiver with sure hands in a crowd and/or superior foot speed). These cameras are sometimes called isolation, isolated, or iso-cams for short.
Evertz Microsystems' DreamCatcher DreamCatcher Replay Systems, Evertz Microsystems Ltd. replay system is also widely used by college and pro sports clubs, including teams in the NBA, MLB, and NHL.
The role of the video referee differs; often, they can only be called upon to adjudicate on specific events. When instant replay does not provide conclusive proof, rules may say whether the original call stands or whether a particular call must be done (most usually no score).
Leagues using instant replay in official decision-making include the National Hockey League, National Football League, Canadian Football League, Major League Soccer, National Women's Soccer League, National Basketball Association, Women's National Basketball Association, and Major League Baseball. It is also used internationally in field hockey and rugby union. Since 2017, some association football competitions have employed a "Video Assistant Referee" (aka "VAR").
Due to the cost of television cameras and other equipment needed for a video referee to function, most sports only employ them at a professional or top-class level sports.
In Little League Baseball, instant replay was initially adopted for the Little League World Series only but later expanded to include the qualifying regional tournaments. It consists of all "boundary call" plays reviewable at the Major League Level and adding review to plays involving force outs, tag plays on the base paths, hit batters, and defensive appeals regarding whether a runner missed touching a base.
Instant replay first came to the NBA in the 2002–03 season. In Game 4 of the 2002 Western Conference Finals, Los Angeles Lakers forward Samaki Walker made a three-point field goal from half-court at the end of the second quarter. However, the replay showed that Walker's shot was late and the ball was still in his hand when the clock expired. The use of instant replay was instituted afterward.
Beginning with the 2007–08 season, replay can also determine players being ejected from contests involving brawls or flagrant fouls. In the 2008–09 season, replay may also be used to correctly determine whether a scored field goal is worth two or three points. It may also choose the correct number of free throws awarded for a missed field goal. It may also be used in cases where the game clock malfunctions and play continues to decide how much time to take off the clock. In 2014, the NBA consolidated its replay work in a remote instant replay center to support officials in multiple games.
In college basketball, the same procedure may also be used to determine if a shot was released before time expired in either half or an overtime period. In addition, NCAA rules allow the officials to use instant replay to determine if a field goal is worth two or three points, which is to take a free throw, whether a fight occurred, and who participated in a fight. The officials may also check if the shot was made before the expiration of the shot clock, but only when such a situation occurs at the end of a half or an overtime period. Such rules have required the NCAA to write new rules stating that, when looking at instant replay video, the zeros on the clock, not the horn or red light, determine the end of the game.
In Italy, host broadcaster Sky agreed with Serie A to adopt instant replay for special tournaments and playoff games, and in 2005, for the entire season. Instant replay would be used automatically in situations similar to the NCAA, but coaches may, like the NFL, have one coach's challenge to challenge a two or three-point shot. Officials may determine who last touched the ball in out-of-bounds or back-court violations.
The adoption of instant replay was crucial in the 2005 Serie A championship between Olimpia Milano and Climamio Bologna. Bologna led the best-of-five series, 2–1, with Game 4 in Milan and the home team leading 65–64, as Climamio's Ruben Douglas connected on a three-point basket at the end of the game to win the Serie A championship.
Knowing the 12,000 fans on both sides, officials would learn the series' fate on their call and watch replays of the shot before determining whether it was valid.
The EuroLeague Basketball (company) adopted instant replay for the 2006 EuroLeague Final Four. It changed the rule that the lights on the backboard, not the horn, will end a period, thus assisting with instant replay. League officials work with Sky TV for technical progress
On April 6, 2006, FIBA announced instant replay for last-second shots would be legal for their competitions.
"The referee may use technical equipment to determine whether the ball has or has not left the player's hand(s) within the playing time on a last shot made at the end of each period or extra period." FIBA accepts video proof for last second shots
2019, FIBA updated its IRS (Instant Replay System) manual further to summarize the accepted workflows and methods for video review.
Before the beginning of the 2013-2014 NBA season, new instant replay rules were put into effect. They say that instant replay can be used for block/charge plays to determine if an off-ball foul occurred before or after a shooting motion began in a successful shot attempt or if the ball is released on a throw-in. They also began to use instant replay to determine correct penalties for flagrant fouls. NBA approves of five new rules changes for 2013-14 season
The International Cricket Council Trial Playing Condition - Review of Umpiring Decisions decided to trial a referral system during the Indian tour of Sri Lanka through late July and August 2008. This new referral system allows players to seek reviews, by the third umpire, of decisions by the on-field umpires on whether or not a batsman has been dismissed. Each team can make two unsuccessful requests per inning, which must be made within a few seconds of the ball becoming dead; once made, the requests cannot be withdrawn. Only the batsman involved in a dismissal can ask for a review of an "out" decision; in a "not out", only the captain or acting captain of the fielding team. Players can consult on-field teammates in both cases, but signals from off the field are not permitted.
The player with a 'T' sign can make a review request; the umpire will consult the TV umpire, who will review TV coverage of the incident before relaying back fact-based information. The field umpire can either reverse his decision or stand by it; he indicates "out" with a raised finger and "not out" by crossing his hands horizontally from side to side in front and above his waist three times.
The TV umpire can use regular slow-motion or high-speed camera angles (usually called ultra-motion) or super-slow replays, the mat, sound from the , and approved ball tracking technology, which refers to Hawk-Eye technology that would only show the TV umpire where the ball pitched and where it hit the batsman's leg and it is not to be used for predicting the height or the direction of the ball. Snickometer and Hot Spot can also be used.
There have been allegations that referees had made or changed decisions on the advice of a fourth official who had seen the in-stadium replay of an incident. This was denied by FIFA in relation to the Zidane headbutt of Materazzi in the 2006 World Cup final,
It has been said that instant replay is needed given the difficulty of tracking the activities of 22 players on such a large field, FIFA officials approached researchers at the University of Glasgow in Scotland for help, but came up with nothing that could satisfy the league's stringent requirements. Opponents of instant replay like former FIFA President Sepp Blatter argue that refereeing mistakes add to the "fascination and popularity of football." It has been proposed that instant replay be limited to use in penalty incidents, fouls which lead to bookings or red cards and whether the ball has crossed the goal line, since those events are more likely than others to be game-changing.
In 2007, FIFA authorized tests of two systems, one involving an implanted chip in the ball and the other using a modified version of Tennis's Hawk-Eye system, to assist referees in deciding whether a ball had crossed over the goal line. The following year, however, the IFAB and FIFA halted testing of all goal-line technology, fearing that its success would lead to its possible expansion to other parts of the game. Sepp Blatter claimed the technologies were flawed and too expensive to be implemented on a widespread basis, adding, "Let it be as it is and let's leave (soccer) with errors. The television companies will have the right to say (the referee) was right or wrong, but still the referee makes the decision — a man, not a machine". This sudden change of course surprised and angered Paul Hawkins, as the inventor of the Hawk-Eye system had invested a great deal of money into adapting the Hawk-Eye technology to football. In 2009, Hawkins sent an open letter to Blatter refuting the FIFA president's assertion that the Hawk-Eye goal line technology was flawed and arguing that Hawk-Eye met all of the criteria established by the IFAB for a suitable goal line technology system.
The controversy over goal line technology was re-ignited in 2009 after Brazil had a potential equalizing goal disallowed during the 2009 Confederations Cup Final; and during the 2010 FIFA World Cup after England's Frank Lampard's shot off the underside of the crossbar during a 4–1 defeat against Germany was not ruled a goal, despite replays clearly showing it was 60 centimeters over the line.
In July 2012, International Football Association Board voted unanimously to officially amend the Laws of the Game to permit (but not require) goal-line technology. The technology was used at the 2014 FIFA World Cup.
In April 2016, it was announced that Serie A was selected by the International Football Association Board to test video replays, which were initially private for the 2016–17 season, allowing them to become a live pilot phase, with replay assistance implemented in the 2017–18 season. On the decision, FIGC President Carlo Tavecchio said, "We were among the first supporters of using technology on the pitch and we believe we have everything required to offer our contribution to this important experiment".
In September 2016, the video review system known as Video Assistant Referees (VAR), was first used in an international friendly between Italy and France. The system was implemented at a FIFA World Cup for the first time at the 2018 FIFA World Cup.
Major League Soccer in the United States introduced VAR in competitive matches during its 2017 season after the 2017 MLS All-Star Game on 2 August 2017.
American and Canadian football leagues vary in their application and use of instant replay review. In the National Football League, each coach is allowed two opportunities per game to make a coach's challenge, and get a third challenge if both of the original two challenges were successful. A challenge can only be made on certain reviewable calls on plays that begin before the two-minute warning and only when a team has at least one timeout remaining in the half. The Canadian Football League uses similar rules as the NFL, except the game has a three-minute warning near the end of each half instead of two. In NCAA football, each team only has one challenge per game, and gets a second challenge if the first one is successful. In all three rules codes, the challenging team is charged with a timeout if their challenge is unsuccessful.
U.S. high school rules prohibited the use of replay review, even if the venue had equipment that allows the practice, before 2019, when the National Federation of State High School Associations (NFHS) gave its member associations the option to allow its use in postseason games only. In Texas, where high schools have always based their rules on those of the NCAA, the University Interscholastic League, which governs public-school sports, allows its use only in state championship finals. The main governing body for Texas private schools, the Texas Association of Private and Parochial Schools, follows pre-2019 NFHS practice by banning replay review.
Challenges are not allowed during the final minute of regulation, as well as at any point during overtime. In this situation, officials in the Situation Room reviews all instances where the puck entered the net, and then determines the final ruling. However, for reviews that take place during coach's challenges, the on-ice officials determine the final ruling.
Referees utilize instant replay for on-ice review of Major Penalties as well as Match Penalties, in which they look to confirm or modify their original call on the ice.
Video review on a play involving a goal must be done immediately after the play has concluded, and before the puck is dropped again. On-ice calls cannot be overturned once the puck is dropped again and play has resumed.
NASCAR utilizes instant replay to supplement their electronic scoring system. Video replays are used to review rules infractions and scoring disputes.
IndyCar also utilizes instant replay for similar reasons.
Broadcast stations utilize replays to show viewers a crash in greater detail. NASCAR replays with EVS servers
A bull rider, a fellow competitor, or a judge may request a replay review by filing a protest to the replay official within 30 seconds of any decision.
Any competitor (it does not have to be the rider who is riding the bull in question, as fellow riders can observe the action and spot fouls by bull or rider) may file the complaint to the replay official by sounding a signal at the arena and explaining to the replay official why he is filing the request.
The designated replay official (one of the four officials in the arena) may request different angles and/or slow motion, as well as freeze particular frames. The replay judge will use all available technology to assess the call in question and supply his ruling. This includes using his own hand-held stopwatch to time bull rides in case of a clock malfunction, as well as a graphic overlay of the official eight-second clock used in PBR competition that starts when the bull exits the bucking chute.
The replay will be used to evaluate timing issues, fouls against the rider for touching the bull or ground with his free hand or using the fence to stay on the bull, or fouls by the bull, such as dragging the rider across the fence.
If an appeal is successful, the decision will be overturned and there will be no charge to the individual filing the protest. If the appeal is unsuccessful, a $500 charge is levied against the protester which is donated to PBR charities such as the Western Sports Foundation to assist injured bull riders and western sports athletes.
In a possible try/no try situation, the referee shall signal his initial on-field decision (the "soft signal") and request the TMO to review all available footage and provide "advice and recommendations" to the on field referee. The referee should only change their decision where there is "clear and obvious" evidence that it was incorrect. In stadia with screens, the TMO may show footage directly to the referee. As per Law 6.5 A of the Laws of Rugby Union, "The referee is the sole judge of fact and of law during a match". Once a final decision is made, it is to be signaled by the referee.
In sports production for television
Production equipment
Use by officials
Baseball
Basketball
Cricket
Fencing
Association football
Gridiron football codes
Field hockey
Ice hockey
Review challenges
Junior Hockey
Motorsports
Rodeo
Rugby league
Rugby union
Tennis
Volleyball
See also
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